This was my 2nd (solo) entry into the bacon game jam. The assignment was to make a game around the theme of wind-powered in 72 hours. I quickly decided I was going to make a simple top down simulation game since this had low art requirements, and allowed for easy featuring of the theme (wind and weather are a factor in the gameplay). I used perlin noise to quickly generate a world / island system. The aim of the game is to trade goods between islands to turn a profit.